How To Get To Varlamore OSRS: Complete Unlock & Travel Guide
Accessing Varlamore in Old School RuneScape requires completing the introductory quest "Children of the Sun" in Varrock. Once completed, players gain access to avian transport via Regulus Ironhide's quetzal outside Varrock's East Gate directly to Civitas illa Fortis. Permanent fast travel is subsequently maintained through the Civitas illa Fortis Teleport spell at Level 54 Magic, craftable Quetzal Whistles, charter ships, and regional fairy rings.
Prerequisite Quests and Expedition Gear Checklist
Varlamore, known as the Shining Kingdom, is a massive landmass situated on the continent of Zeah, south of the Great Kourend regions. Unlike standard landmasses accessible by foot, entry into Varlamore is strictly gated by narrative progression and specialized transportation networks. Before attempting entry, players must fulfill specific quest prerequisites and prepare appropriate inventory supplies for fast movement across the kingdom.
Primary Requirements & Entry Prerequisites
- Mandatory Quest: "Children of the Sun" (Novice length, zero skill requirements, takes 5–10 minutes).
- Starting Location: Varrock Square (NPC Noah).
- Quest Recommended Items: 1-2 doses of Stamina Potion, Weight-reducing gear (Graceful clothing).
- Combat Requirement: None. The introductory quest is entirely non-combat based.
Long-Term Transport & Account Progression Recommendations
- Magic Level 54: Grants access to the Civitas illa Fortis Teleport spell on the Standard Magic Spellbook (requires 2 Law Runes, 1 Earth Rune, and 1 Fire Rune).
- Hunter Level 46 / 56 / 66: Unlocks crafting tiers for the Basic, Enhanced, and Perfected Quetzal Whistles at the Hunter Guild, providing portable teleports directly to landing pads across Varlamore.
- Construction Level 50+: Required to build personal landing pads and feed bins within the Quetzal Transport System network.
- Coins (GP): Minimum 1,000 GP for initial charter ship fares to the Sunset Coast if avian travel is bypassed later.
Step-by-Step Guide to Unlocking and Traveling to Varlamore
Step 1: Complete the "Children of the Sun" Quest in Varrock
To unlock access to the continent of Varlamore, travel to Varrock Square on the mainland. Locate the NPC named Noah, who stands near the central fountain alongside Varlamore emissaries. Speak with Noah to trigger a cutscene introducing the delegation from Civitas illa Fortis.
- Initiate the dialogue with Noah and agree to assist in overseeing the safety of the visiting Varlamore delegation.
- Observe the suspicious Solar Guard (Alina) who exits the delegation group and walks east toward the Varrock slums.
- Follow the guard while maintaining cover. You must tail the guard without entering her direct line of sight or getting too close.
- Utilize environmental objects—such as market stalls, building corners, and wooden crates—to break line of sight whenever the guard pauses and scans her surroundings.
- Track the guard to a warehouse in eastern Varrock near the church. Peer through the warehouse window to overhear the plot against Prince Itzla.
- Return to Varrock Castle and enter the throne room on the ground floor. Report the conspiracy details directly to Prince Itzla to complete the quest.
Pro-Tip: During the stealth tailing sequence, keep your camera zoomed out and rotated to face north. The guard's line of sight cone extends approximately 6 tiles forward. If your detection meter begins filling, instantly step behind the nearest solid wall; the meter resets once line of sight is completely broken.
Step 2: Board Regulus Ironhide's Quetzal at Varrock East Gate
Upon completing "Children of the Sun", your primary transport link to Varlamore is immediately established outside the eastern walls of Varrock.
- Exit Varrock through the East Gate and walk slightly southeast toward the fence line outside the city wall.
- Locate Regulus Ironhide standing next to a fully harnessed giant Quetzal bird.
- Speak with Regulus Ironhide and select the travel option to fly to Varlamore.
- A short cutscene will play, depicting your journey southwest across the ocean to the continent of Zeah.
- You will land directly at the central Quetzal Landing Site inside Civitas illa Fortis, the capital city of Varlamore.
Warning: Regulus Ironhide will refuse to interact with or transport any player who has not fully resolved the final conversation dialogue with Prince Itzla in Varrock Castle. Ensure your quest log marks "Children of the Sun" as completed (green text) prior to walking to the East Gate.
Step 3: Unlock Permanent Teleports and Regional Transport Networks
Relying solely on the Varrock East Gate quetzal handler is inefficient for regular travel. After reaching Civitas illa Fortis, unlock secondary and tertiary transport networks immediately to optimize access.
- Civitas illa Fortis Teleport Scroll: Purchase a Teleport Scroll: Civitas illa Fortis from the Grand Exchange or acquire one via Varlamore activities. Right-click and read the scroll to permanently add the Civitas illa Fortis Teleport spell to your Standard Spellbook (requires 54 Magic). Alternatively, use breaking teleport tablets.
- Quetzal Whistle Creation: Travel south from Civitas illa Fortis to the Guild of Hunters. Participate in rumors or harvest Quetzal Feathers. Combine feathers with metal bars at a forge to craft a Quetzal Whistle (Basic at 46 Hunter, Enhanced at 56 Hunter, Perfected at 66 Hunter). Blowing this whistle summons a Quetzal to take you to any unlocked landing pad from anywhere in Gielinor.
- Fairy Ring Network: Locate the regional fairy rings in Varlamore to integrate them into your POH (Player-Owned House) network. Use code D-I-Q to land directly outside the Guild of Hunters, or code B-J-P to access the outlands surrounding Fortis.
- Charter Ships: Walk to the Sunset Coast on the western shores of Varlamore. Speak to the Charter Crew on the docks. Interfacing with this dock connects Varlamore to Port Sarim, Catherby, Brimhaven, and Port Khazard for a baseline fee of 1,000 GP (reduced to 500 GP with a Ring of Charos).
Varlamore - OSRS Wiki
Varlamore Transportation Methods Comparison Matrix
| Transportation Method | Requirements | Destination | Travel Time | Reusability & Cost |
|---|---|---|---|---|
| Regulus Ironhide Quetzal | Children of the Sun | Civitas illa Fortis Landing Pad | ~10 Seconds (Cutscene) | Infinite / Free |
| Civitas illa Fortis Teleport | 54 Magic, Read Scroll | Central Civitas illa Fortis | Instant | Infinite (Consumes 2 Law, 1 Earth, 1 Fire) |
| Basic Quetzal Whistle | 46 Hunter, 1 Feather, 1 Iron Bar | Nearest Unlocked Quetzal Pad | Instant Call | 5 Charges (Refillable with feathers) |
| Enhanced Quetzal Whistle | 56 Hunter, 3 Feathers, 1 Steel Bar | Selected Unlocked Quetzal Pad | Instant Call | 10 Charges (Refillable with feathers) |
| Perfected Quetzal Whistle | 66 Hunter, 5 Feathers, 1 Gold Bar | Selected Unlocked Quetzal Pad | Instant Call | Unlimited Charges / Free |
| Fairy Ring (Code: D-I-Q) | Fairytale II (Started), Dramen Staff | Guild of Hunters | Instant | Infinite / Free |
| Fairy Ring (Code: B-J-P) | Fairytale II (Started), Dramen Staff | Fortis Outskirts | Instant | Infinite / Free |
| Charter Ships | Children of the Sun | Sunset Coast Pier | ~15 Seconds | Infinite (1,000 GP base / 500 GP Charos) |
Common Travel Obstacles and Navigation Solutions
Regulus Ironhide Does Not Present Dialogue Options to Fly
- Root Cause: The player has finished the stealth sequence of "Children of the Sun" but failed to trigger the final quest completion dialogue with Prince Itzla inside Varrock Castle.
- Actionable Fix: Open your Quest Journal and scroll to "Children of the Sun". If the quest title is displayed in yellow, return to Varrock Castle's ground floor throne room. Talk to Prince Itzla, exhaust all dialogue options until the Quest Complete scroll appears on screen, then return to the East Gate.
The Civitas illa Fortis Teleport Option Is Grayed Out on the Standard Spellbook
- Root Cause: Reaching Level 54 Magic alone does not automatically unlock the spell. The spell requires explicit activation via a tradeable scroll consumed by the player.
- Actionable Fix: Obtain a Teleport Scroll: Civitas illa Fortis from the Grand Exchange or as a drop/reward in Varlamore. Left-click "Read" on the scroll. Ensure your inventory contains 2 Law Runes, 1 Earth Rune, and 1 Fire Rune (or equivalent staff charges such as a Tome of Earth/Fire).
Quetzal Whistle Displays "Destination Unavailable" When Used
- Root Cause: The Quetzal Transport System operates on a discovery and construction basis. A landing pad cannot be selected via the whistle until the player has physically visited the pad and constructed its nest/bin.
- Actionable Fix: Walk on foot to the desired sub-region (e.g., Aldarin, Cam Torum entrance, or Colosseum perimeter). Interact with the unbuilt Quetzal Landing Site using 2 Soft Clay, 4 Oak Planks, and 1 Iron Bar (or required landing materials). Fill the feed bin with Quetzal Feed to permanently register the location on your flight map.
Unable to Access the Underground Area of Cam Torum
- Root Cause: Cam Torum is a subterranean settlement beneath Varlamore that remains sealed off even after completing "Children of the Sun".
- Actionable Fix: Complete the quest "Perilous Moons". Speak with Chief Tlactoc at the entrance of the mountain path southeast of Civitas illa Fortis to initiate access to the underground complex housing the Moons of Peril boss encounters.
Frequently Asked Questions
Do I need to complete any prerequisite Zeah quests like A Kingdom Divided to reach Varlamore?
No. Varlamore access is strictly isolated to the completion of "Children of the Sun". You do not need any previous Great Kourend quest progression, favor systems, or completion of "A Kingdom Divided" to travel to Varlamore.
What is the fastest teleport to access the Varlamore Hunter Guild?
The fastest method is using the Fairy Ring code D-I-Q, which places your character directly outside the entrance to the Guild of Hunters. Alternatively, a Perfected Quetzal Whistle configured to the Hunter Guild landing pad offers an instant direct teleport without requiring a Dramen staff.
Can Ultimate Ironman (UIM) and Standard Ironman accounts access Varlamore easily?
Yes. Because "Children of the Sun" has zero skill requirements and requires no combat or rare items, fresh Ironman accounts can unlock Varlamore within minutes of account creation. This provides early-game access to the Hunter Guild and prayer training activities.
How do I get to the Fortis Colosseum once inside Varlamore?
The Fortis Colosseum is located in the northeastern sector of Civitas illa Fortis. From the central Quetzal landing pad in the city, run directly east through the bazaar, then turn north into the grand arena district. A dedicated Quetzal landing pad can be unlocked right outside the Colosseum gates.
Optimize Your Old School RuneScape Strategy
Mastering travel routes across Gielinor is essential for efficient skill training, questing, and high-level PvM encounters. Keep your Magic spellbook prepared and build out your Quetzal Whistle network early to seamlessly integrate Varlamore into your daily OSRS routine.
