How To Get And Complete The Bounty Hunter Adventure In The Settlers Online

How To Get And Complete The Bounty Hunter Adventure In The Settlers Online

The Settlers Online Guides

The Bounty Hunter adventure in The Settlers Online is acquired primarily through the In-Game Merchant shop for the nominal cost of one Fish, or awarded automatically via the tutorial quest line around Level 26. Accessing the adventure requires claiming it into your Star Menu, deploying a General with a minimum recommended force of 110 Recruits, and transferring troops to the adventure zone. Completing the map clears all three bandit camps within 48 hours, yielding baseline experience points, resources, and unlocking advanced adventure mechanics.

Pre-Operation Setup and Resource Planning

Acquiring and executing the Bounty Hunter map serves as the foundational tutorial for combat operations and adventure zone logistics in The Settlers Online. Before attempting to claim or launch this adventure, your home island must possess specific operational infrastructure, unit counts, and administrative unlocks.

Failing to prepare adequate military units or garrison capacity before launching the map can lead to unnecessary delays in troop transfer times or localized combat defeat. Ensure your home island meets the baseline technical metrics outlined below.



Essential Logistics and Prerequisites Checklist



  • Primary Acquisition Costs: 1 Fish (when purchasing directly from the In-Game Merchant under the Adventure tab) or 0 resources if claimed as a first-time tutorial quest reward.
  • Player Level Requirement: Level 26 for full quest integration, though players can access and play the map as early as Level 5 if gifted or unlocked via early quest trees.
  • Mandatory Military Assets: At least 1 Standard General (Tavern General, Master of Martial Arts, or Quartermaster) and a minimum pool of 110 to 130 Recruits (R).
  • Required Island Infrastructure: Provisions House (for converting Settlers and manufacturing Settler Population items), Barracks Level 1+, and a functioning Fishery to produce the single Fish currency required for shop redemption.
  • Duration Benchmarks: The adventure zone remains active for 48 real-time hours upon activation. Complete tactical execution takes between 3 to 15 minutes depending on the travel speed of the deployed General (30 minutes transfer time for standard Tavern Generals; 15 minutes for specialized Generals like the Executioner or Master of Martial Arts).

Step-by-Step Acquisition and Conquest Workflow



Step 1: Claim or Purchase Bounty Hunter from the Merchant Interface

To obtain the Bounty Hunter map, open the main user interface on your home island and navigate to the bottom menu bar. Click on the chest icon to open the In-Game Merchant shop.

From the shop interface, select the Adventures category tab along the top navigation bar. Scroll through the listed items until you identify Bounty Hunter. Click the purchase button, confirming the transaction cost of 1 Fish.

If you are currently completing the main leveling quest sequence, check your active Quest Book (shortcut key L). Look under the tutorial sub-headings for the quest titled The First Adventure. Completing the prerequisite objective will automatically inject one copy of the Bounty Hunter map directly into your Star Menu without requiring shop interaction.

Pro-Tip: If the Bounty Hunter adventure does not appear under the Merchant's Adventure tab, check your Star Menu (shortcut key O) under the "Items" or "Adventures" filter tabs. You may have already acquired it through past quest achievements.



Step 2: Transfer the Adventure Map from Star Menu to Active Quest Status

Once acquired, press O or click the star icon at the bottom center of your screen to open the Star Menu. Click on the Adventures tab to view your stored maps. Locate the icon representing Bounty Hunter.

Click the map icon once to open its interaction sub-menu, then select Details. A confirmation box will display map specifications including maximum player limit (1 Player), total duration (2 Days), and difficulty rating (Level 1). Click the green Start Adventure button.

A notification pop-up will inform you that the adventure zone has been generated. The game will prompt you to either visit the zone immediately or complete preparation on your home island. Choose to remain on your home island to assign your military forces.



Step 3: Load Troops into Garrisons and Initiate Transfer

Before travelling to the adventure map, troops must be loaded into a General's garrison. Click on an available General standing on your home island to open the Command Interface.

Use the sliders next to your available military units to assign your forces. For standard execution with zero advanced unit requirements, load the General with 110 Recruits. If you possess Bowmen or Cavalry, you may assign them to reduce recruit casualties, but pure Recruit compositions are entirely sufficient.

Once loaded, click the Send to Adventure/Send Army button at the top of the General's interface. Select Bounty Hunter from the target destination list and confirm.

Warning: Standard Tavern Generals bought for gold coins in your home island tavern require 30 minutes to travel to an adventure map. Fast Generals (such as those bought with Gems or earned during seasonal events) arrive in 15 minutes. Do not panic if your General disappears from your island map; they are in transit.



Step 4: Move to the Adventure Map and Position Garrisons

Open your active quest tracker on the right side of the main screen and click on the Bounty Hunter quest line, then select Visit. Alternatively, open your World Map via the bottom menu and select the active adventure zone.

Once the map loads, locate your landed General's garrison in the landing zone area. If your General has not arrived yet, wait for the arrival timer visible in your Quest Book to expire.

Verify that your General's garrison is fully set up and that all loaded troops are active. The Bounty Hunter map features three static enemy camps arrayed in a simple progression along a single path. You do not need to move or re-pitch your garrison landing spot to complete this map safely without triggering unwanted camp interceptions.



Step 5: Execute Tactical Strikes on Enemy Bandit Camps

Combat in The Settlers Online is automated based on unit initiative, hit points, and damage ranges. You must attack the camps in numerical order to prevent your General from getting intercepted by adjacent red threat zones.



  1. Select Camp 1 (Easy Bandit Camp): Contains 5 Scavengers. Select your General, click the Attack button, and target Camp 1. Send 10 Recruits. Combat resolves in 1 round with 0 losses.
  2. Select Camp 2 (Medium Bandit Camp): Contains 10 Scavengers and 5 Thugs. Target Camp 2 with your General containing at least 20 Recruits. Combat resolves rapidly with minimal losses (typically 1 to 2 Recruits).
  3. Select Camp 3 (Leader Camp): Contains 15 Scavengers, 5 Thugs, and 1 Bandit Leader (Skunk). Target Camp 3 with your remaining military force of at least 80 to 100 Recruits. The Bandit Leader possesses high hit points and normal initiative; your Recruits will absorb the incoming damage while eliminating the target.

Pro-Tip: Using a specialized General such as the Master of Martial Arts (MMA) allows you to clear all three camps on Bounty Hunter using only the General's built-in area-of-effect damage, resulting in zero recruit losses across the entire adventure.



Step 6: Complete the Map and Collect Quest Rewards

Once the Leader Camp (Camp 3) is destroyed, a visual notification will confirm that all sector bosses have been defeated. The adventure status in your quest log will update to display a completed status.

Click the Complete Quest button in your quest log or wait for the system to auto-resolve the zone. A window will display your victory statistics and incoming loot. Click Claim Loot.

Your remaining surviving troops and General will automatically enter transit back to your home island. Standard Generals will take 30 minutes to return (15 minutes for Fast Generals). Loot items, including Experience Points, Gold Ore, Hardwood, and replacement Settlers, will be delivered directly to your home island In-Game Mailbox.


My Dad the Bounty Hunter | Original Release for Netflix

My Dad the Bounty Hunter | Original Release for Netflix

Tactical Combat Specifications & Enemy Camp Matrix

The following structural matrix defines the technical parameters, unit requirements, enemy compositions, and maximum expected casualty rates for clearing every camp within the Bounty Hunter adventure using standard equipment and baseline Tavern Generals.



Camp Designation Enemy Troop Composition Minimum Recommended Player Forces Target Priority / Attack Order Expected Casualties (Standard General) Expected Casualties (Master of Martial Arts)
Camp 1 (Northern Outpost) 5 Scavengers 10 Recruits (10R) Priority Target 1 0 Recruits 0 Recruits
Camp 2 (Central Camp) 10 Scavengers, 5 Thugs 25 Recruits (25R) Priority Target 2 1 - 3 Recruits 0 Recruits
Camp 3 (Sector Leader) 15 Scavengers, 5 Thugs, 1 Skunk (Boss) 100 Recruits (100R) Priority Target 3 8 - 14 Recruits 0 Recruits

Common Quest Blockers and Tactical Failure Solutions



Issue 1: Bounty Hunter Map is Locked or Missing from the Merchant Shop



  • Root Cause: The account has not reached the prerequisite tutorial level, or the one-time purchase limit for the 1-Fish promotional map has already been exhausted.
  • Actionable Fix: Open your Quest Log (L) and complete all pending tutorial quests under the "Main Quests" branch. If you previously bought the map for 1 Fish and failed/cancelled it, the shop price may revert to its standard small Gem fee or require an Explorer to find standard mini-adventures via the Short Adventure Search function.


Issue 2: General Cannot Be Sent to the Adventure Zone



  • Root Cause: The General is either currently assigned to an active march on the home island, recovering from injuries sustained in a previous battle, or lacks assigned troops.
  • Actionable Fix: Click on the General's garrison on your home island. Check the General's status bar. If injured, wait out the 2-hour recovery timer (or 1 hour for fast Generals). Ensure at least 1 unit is assigned via the army sliders, then re-open the transfer interface.


Issue 3: General Intercepted by Unintended Enemy Camp



  • Root Cause: The General's movement path intersected the red influence zone of an adjacent camp because Camp 1 or Camp 2 was not completely destroyed prior to attacking Camp 3.
  • Actionable Fix: Immediately click on the marching General icon on the map and select the Retreat button before they cross into the enemy camp bounds. Allow the General to return to base, recalculate your target order, and attack the camps strictly in sequential order (Camp 1, then Camp 2, then Camp 3).


Issue 4: Adventure Completed But Rewards Are Missing



  • Root Cause: System mail latency or full Star Menu capacity delaying notification rendering.
  • Actionable Fix: Return to your home island zone. Refresh your island instance by clicking the "Visit Friend" option on any guildmate or friend list entry, then immediately click "Return Home." Check your main Mailbox icon (top left under your avatar) and select the System Mail tab to accept the loot payout package.

Frequently Asked Questions



Can I replay the Bounty Hunter adventure in The Settlers Online?

Yes, players can replay Bounty Hunter if they acquire additional map copies. While it primarily functions as a one-time tutorial quest achievement, extra map copies can occasionally be purchased from the shop, traded between players via the Trade Branch, or obtained during special system events.



What is the minimum player level required to run Bounty Hunter?

The formal quest line The First Adventure triggers around Level 26. However, players who acquire the map earlier through trade or shop access can technically open and play the zone as early as Level 5, provided they have built a Tavern and hired a General.



How long does it take for Generals to arrive at the Bounty Hunter map?

Travel time depends entirely on the class of General deployed. Standard Generals purchased from the Tavern take 30 minutes to arrive and 30 minutes to return. Store-bought or event Generals (such as the Master of Martial Arts, General Grim, or Nusala) take 15 minutes each way.



What happens if I fail to complete Bounty Hunter within the 48-hour time limit?

If the 48-hour timer expires before you clear all three camps, the adventure automatically expires. Any troops and Generals currently located in the adventure zone will safely travel back to your home island, but you will forfeit the primary completion quest reward and any unearned loot.

Equip your garrisons, optimize your unit counts, and master the core mechanics of operational command in The Settlers Online. Purchase your map from the Merchant today to unlock deeper adventure tiers, earn vital experience points, and expand your empire's military reach.


My Dad the Bounty Hunter - Rotten Tomatoes

My Dad the Bounty Hunter - Rotten Tomatoes

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